Tokyo Design Awards Gold Winner

2026 | Professional

KINEO — Learning Through Play and Creation

Entrant Company

Veritas Liberabit (All is Possible)

Category

Conceptual Design - Education

Client's Name

Independent / Self-initiated

Country / Region

Spain

Digital education increasingly relies on tools that prioritise consumption over understanding. In the context of video games, players are often excluded from the processes of creation, optimisation, and technological literacy that shape the medium itself. As a result, learning becomes passive, and creativity is confined to a small professional elite.

KINEO is a speculative design project that proposes an alternative educational model through video games.

Conceived as a European game creation and learning platform, KINEO is designed to reconnect playing and creating within a single educational ecosystem. Rather than functioning as a conventional console, it acts as a long-term learning infrastructure where technical limitation, transparency, and community participation become pedagogical tools.

The project is built on four interconnected principles.

First, deliberately constrained hardware.
KINEO adopts a fixed, energy-efficient architecture with a long lifecycle. By limiting raw computational power, the platform encourages optimisation, problem-solving, and creative thinking, transforming technical constraints into learning opportunities.

Second, a transparent and accessible SDK.
KINEO’s development environment is designed for comprehension rather than abstraction. Learners are encouraged to understand how systems work — from rendering to logic — fostering digital literacy, experimentation, and technical confidence.

Third, a learning-driven community model.
In KINEO, players can become creators. Games are shared as evolving cultural artefacts, supported by collaborative practices such as game jams, code sharing, and collective experimentation. Learning emerges through participation rather than instruction alone.

Finally, an ethical distribution framework.
Rejecting aggressive monetisation and opaque recommendation algorithms, KINEO promotes visibility through human-centred curation and educational relevance. This reinforces a learning environment focused on quality, reflection, and long-term engagement.

Rooted in European educational and cultural values, KINEO reframes the video game platform as a tool for learning, creation, and digital empowerment. It does not propose a finished product, but a question:

What if video games were designed first as educational systems that teach people not only how to play, but how to create?

Credits

Concept creator and designer
Joan Josep Miquel Baldellou
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